You can help allies escape from danger by forcing enemies to take a detour, you can prevent enemies from escaping in a straight line by placing W to cut them off, you can place W on multiple enemy champions in a teamfight, activate Zhonya's and watch as they heal you to full, use it to check objectives across the map, check the enemy jungle without ever leaving lane, check brushes without actually having to facecheck, cancel backs, confirm kills and really anything you can think of. It deals heavy magic damage from midgame and slows for a huge amount, making it an amazing zoning tool. This is my favorite spell in Swain's kit, just because of its versatility. After 1.5 seconds, an explosion occurs, dealing a massive amount of magic damage, slowing enemies, revealing all neutral or enemy units hit and slowing them by a significant amount.Ĭhampions hit by Vision of Empire get revealed for up to 8 seconds and Swain gets a Soul Fragment for every enemy champion hit. Vision of Empire is a very large range (almost global by level 13) AoE nuke. Yasuo and Samira W do not interact at all with this spell. Since the bolts collide where Swain stands, it pretty much deals more damage the closer you are to your enemies. There's no specific way that'd make using Death's Hand more optimal than others. You can fire these mini-nukes every 2 seconds and absolutely obliterate people with them. The cooldown goes from 9 seconds to 3 while maxing, and this is what makes you such a strong Battlemage. Enemies can be hit by multiple bolts and they take extra damage. It shoots 5 bolts of eldritch power in a cone, each dealing damage. Your pull brings them very close to max E range. Your passive is extended to 0.5 seconds in duration no matter what so you can easily target the enemy carry to pull them in. If you have some AoE hard CC like Aatrox Q's, you should try to wait until the priority target gets knocked up. In teamfights, you're going to have to decide who the number 1 priority on your team is. Generally, you shouldn't use it if you know you're going to get a gank, since it reduces your follow up. The best way to use your passive is going to depend on the state your game is in. Important thing to remember now, Soul Fragments heal Swain even in stasis, just like Vladimir R would. And he scales hard, given he's played well. As his health per level is rather low, he's very reliant on obtaining these Soul Fragments to scale hard into the lategame. Soul Fragments are Swain's bread and butter. Activating Ravenous grants Swain a Soul Fragment. Ravenous: Swain can click on immobilized enemy champions to pull them 290 units closer and deal a bit of damage to them. This heals him for 4-7% of his max HP and gives him 5 bonus HP permanently. If Swain gets close to these Soul Fragments, he absorbs them. I'll start with Flock as it plays a part in Ravenous.įlock: Enemy champions leave Soul Fragments behind when dying.